AI Insights · Timothy · July 2025
Top 5 Educational Games on iOS in Saudi Arabia: Q2 2025 Performance
Explore the performance trends of the top educational games on iOS in Saudi Arabia during Q2 2025, highlighting downloads, revenue, and active user metrics.
In the second quarter of 2025, the educational games category on iOS in Saudi Arabia saw varied performance across the top five applications. Here's a closer look at their key metrics, based on data from Sensor Tower.
Lingokids - Play and Learn from Monkimun Inc, experienced fluctuations in weekly revenue, peaking at approximately $4.5K by the end of June. Downloads showed a mid-quarter increase, reaching around 3.9K in May, while active users rose steadily, ending the quarter at about 5.6K.
Keiki Learning games for Kids by BENIPOL LIMITED maintained a consistent weekly revenue trend, reaching up to $2.5K in early May. Weekly downloads varied, peaking at 2.5K at the quarter's end. Active users grew steadily, starting at 5.9K and closing at 6.1K.
Buddy.ai: Kids Learning Games from MyBuddy.ai showed a modest weekly revenue increase, hitting $1.1K in late June. Downloads were stable, with a slight rise to 1K by the end of the quarter, while active users saw a mild increase from 2.6K to 2.3K.
LogicLike: Kids Learning Games by Massiana experienced a revenue boost, reaching $966 in the last week of June. Downloads saw a dip mid-quarter but recovered to 1.5K by the end. Active users showed a dynamic trend, peaking at 3K in early April before normalizing around 2.6K.
Lamsa - Kids Learning App, developed by Lamsa FZ-LLC, saw a gradual increase in revenue, reaching $652 in early June. Downloads peaked at 1.6K in early May, and active users fluctuated, ending the quarter at 4.1K.
For further insights into these trends and more detailed data, visit Sensor Tower.